@startuml
sprite $heroku_original [48x48/16] {
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0000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000
000000CF95444444444444444444444444444459FC000000
000006F6000000000000000000000000000000006F600000
00000AE0000000000000000000000000000000000EA00000
00000BC0000000000000000000000000000000000CC00000
00000BB0000000111110000000000000000000000BC00000
00000BB0000001FFFFF20000000002DDDDD800000BC00000
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00000BB0000000FFFFF2000000000000000000000BC00000
00000BB0000000FFFFF2000000000000000000000BC00000
00000BB0000000FFFFF2001479AA9720000000000BC00000
00000BB0000000FFFFF58DFFFFFFFFF9000000000BC00000
00000BB0000000FFFFFFFFFFFFFFFFFFA00000000BC00000
00000BB0000000FFFFFFFFFFFFFFFFFFF30000000BC00000
00000BB0000000FFFFFFFFFFECCDFFFFF80000000BC00000
00000BB0000000FFFFFFD94100006FFFFA0000000BC00000
00000BB0000000FFFD71000000001FFFFB0000000BC00000
00000BB0000000E93000000000002FFFFB0000000BC00000
00000BB0000000000000000000002FFFFB0000000BC00000
00000BB0000000000000000000002FFFFB0000000BC00000
00000BB0000000000000000000002FFFFB0000000BC00000
00000BB0000000000000000000002FFFFB0000000BC00000
00000BB0000000000000000000002FFFFB0000000BC00000
00000BB0000000000000000000002FFFFB0000000BC00000
00000BB0000001300000000000002FFFFB0000000BC00000
00000BB0000002F40000000000002FFFFB0000000BC00000
00000BB0000002FF4000000000002FFFFB0000000BC00000
00000BB0000002FFF400000000002FFFFB0000000BC00000
00000BB0000002FFFF40000000002FFFFB0000000BC00000
00000BB0000002FFFFE0000000002FFFFB0000000BC00000
00000BB0000002FFFF30000000002FFFFB0000000BC00000
00000BB0000002FFF300000000002FFFFB0000000BC00000
00000BB0000002FE3000000000002FFFFB0000000BC00000
00000BB0000002E30000000000002FFFFB0000000BC00000
00000BB0000001300000000000001DDDDA0000000BC00000
00000BB0000000000000000000000000000000000BC00000
00000BC0000000000000000000000000000000000CC00000
00000AF0000000000000000000000000000000000EB00000
000006F8000000000000000000000000000000007F600000
000000CFA544444444444444444444444444445AFD000000
0000001AFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFB1000000
000000001444444444444444444444444444444100000000
}


!define DEV2_HEROKU_ORIGINAL(_alias) ENTITY(rectangle,black,heroku_original,_alias,DEV2 HEROKU_ORIGINAL)
!define DEV2_HEROKU_ORIGINAL(_alias, _label) ENTITY(rectangle,black,heroku_original,_label, _alias,DEV2 HEROKU_ORIGINAL)
!define DEV2_HEROKU_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,heroku_original,_label, _alias,DEV2 HEROKU_ORIGINAL)
!define DEV2_HEROKU_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,heroku_original,_label, _alias,DEV2 HEROKU_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 HEROKU_ORIGINAL>> White
@enduml